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Counter finder

Throwing Axeman

Partial

unique · Castle · castle Age

Frank unique ranged infantry. Melee-type axes at short range. Chews buildings and infantry.

Idle Villager is current for Update 177723, with minor updates through 180059. Facts on this page were checked on 2026-09-19. Counters are not unconditional. Numbers, upgrades, terrain, and micro change the fight.

What it does

A Castle Age supplement to Knights, not a replacement. Use them on infantry and on buildings.

Strengths

  • Fast train time.
  • Melee attack that still has range.
  • Good vs buildings.

Weaknesses

  • Low pierce armor.
  • Short range without Bearded Axe.

Strong counters

Strategic advice built on verified armor classes and unit access. Not unconditional.

  • Archer · cost-effective · can win in equal numbers

    Low pierce armor. Archers and Crossbows melt axes.

    • Frank Knights in front.
    • Bearded Axe still does not beat range 5+.

Situational counters

  • Knight · cost-effective · can win in equal numbers

    Knights win a fair melee. Axes with Bearded Axe can chip while retreating.

    • Not a true counter. Mix matters.

What it counters

No published reverse rows yet. Use the strengths list above.

Why matchups work

Melee damage vs low-armor infantry. Archers treat them like any other unarmored infantry.

Line, cost, and age

Verified fact from the aoe2techtree dat extract. Base stats, no civ bonuses.

Throwing Axeman line stats
UnitAgeHPAttackRangeArmorCost
Throwing Axemancastle607 melee30/055f 25g
Elite Throwing Axemanimperial708 melee41/055f 25g

Upgrades

  • Bearded Axecastle Age

    Throwing Axemen +2 range. 300 food 300 gold, 60 seconds.

Common mistakes when fighting it

  • Using axes instead of Knights vs archers.
  • Forgetting Bearded Axe.

Supporting units

Civilization-specific exceptions

These sit on top of the generic matchup, not inside it.

  • Franks

    Only Franks train Throwing Axemen.

    verified fact