Strengths
- No gold.
- Hard counter to archers.
- Fine behind pikes vs mixed Castle armies.
archers · Archery Range · feudal Age
Trash anti-archer. The cheapest way to shut down archer civs.
Idle Villager is current for Update 177723, with minor updates through 180059. Facts on this page were checked on 2026-09-19. Counters are not unconditional. Numbers, upgrades, terrain, and micro change the fight.
When you scout an Archery Range, add Skirmishers. Keep them behind spears. Do not chase Knights with them.
Strategic advice built on verified armor classes and unit access. Not unconditional.
Knight · cost-effective · can win in equal numbers
Knights flatten Skirmishers. Even Scouts do if they reach.
Militia · cost-effective · can win in equal numbers
Men-at-Arms walk through Skirmishers in Feudal Age if they catch them.
Skirmishers are the cheap, equal-number answer to generic archers.
Elite Skirmishers are the cheap wall vs CA and Mangudai.
Still an archer. Skirms work. Range means you need to take the fight, not stare from 10 tiles away.
Elite Skirmishers are the reliable cheap answer.
High pierce armor plus bonus vs archer armor class. Melee units ignore that and walk into minimum range.
Verified fact from the aoe2techtree dat extract. Base stats, no civ bonuses.
| Unit | Age | HP | Attack | Range | Armor | Cost |
|---|---|---|---|---|---|---|
| Skirmisher | feudal | 30 | 2 pierce | 4 | 0/3 | 25f 35w |
| Elite Skirmisher | castle | 35 | 3 pierce | 5 | 0/4 | 25f 35w |
More HP, attack, range, and pierce armor.
Skirmishers use the archer blacksmith line.
These sit on top of the generic matchup, not inside it.
Skirmisher line costs 25% less.
verified fact
Yeomen gives Skirmishers +1 range.
verified fact