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Idle Villager

Strategies

Practical notes for standard land maps unless a guide says otherwise. Build orders state assumptions and do not invent precise clocks.

13 published guides.

Beginner fundamentals

What to do with villagers, army, and idle time.

Keep villagers busy, place Houses, and scout. The first four minutes decide whether Feudal Age feels late.

Open land random map

Read the guide

Openings

How games actually start on land maps.

Khmer can click Castle Age without the usual building requirements. Use that to boom or to drop a workshop, not to skip villagers.

Open or semi-open land

Read the guide

Economy and booming

Town Centers, farms, and when to stop booming.

Extra Town Centers in Castle Age to out-villager the opponent, then add army when you can afford both.

Land maps with room for Town Centers

Read the guide

Defending aggression

Living through Drush, Scouts, and archers.

Army compositions and transitions

What to add when the first plan stalls.

Mass Scorpions with a melee shield. Khmer and Celts make this a civ identity. Generic civs can still use it.

Land, including closed maps

Read the guide

Scorpions, Ballista Elephants, and Battle Elephants as a Castle to Imperial plan. Strong if it lands, fragile vs pikes, monks, and Onagers.

Land, especially semi-closed

Read the guide

Late game

Trash, siege, and Imperial upgrades.

Trash wars

Verified

Halberdiers, Elite Skirmishers, and Hussars when gold is low. Know which of those three your civ actually has.

Any land map that went long

Read the guide

Onagers, Scorpions, rams, Trebs, and BBC. Bring cavalry guard. Check which of those your civ is missing.

Land

Read the guide

Team games

Flank and pocket roles. Not 1v1.

Flanks fight early. Pockets boom and bring Knights or siege later. Team bonuses matter. This is not 1v1.

Team land maps

Read the guide

Map type

Open land vs closed land. Water is labeled incomplete.

No full walls. Scouts, archers, and Knights decide the game more than elephants and deathballs.

Arabia-style open land

Read the guide

Walls delay army contact. Booms, monks, unique units, and siege matter more. Fast Castle is common.

Arena or other closed land

Read the guide

Planned guides

  • Man-at-Arms into archersPlanned

    Beginner Feudal pressure planned.

  • Black Forest pocketsPlanned

    Closed-map team guide planned.

  • Water hybrid on IslandsPlanned

    Needs the post-169123 naval data pass.