Dark Age basics
VerifiedKeep villagers busy, place Houses, and scout. The first four minutes decide whether Feudal Age feels late.
Open land random map
Idle Villager
13 published guides.
What to do with villagers, army, and idle time.
Keep villagers busy, place Houses, and scout. The first four minutes decide whether Feudal Age feels late.
Open land random map
How games actually start on land maps.
A Stable in Feudal Age to raid woodlines with Scout Cavalry. Best on open maps with hunt.
Arabia-style open land
Khmer can click Castle Age without the usual building requirements. Use that to boom or to drop a workshop, not to skip villagers.
Open or semi-open land
Town Centers, farms, and when to stop booming.
Extra Town Centers in Castle Age to out-villager the opponent, then add army when you can afford both.
Land maps with room for Town Centers
Living through Drush, Scouts, and archers.
Survive Scouts or archers without throwing the game. Spears, Skirmishers, a second Town Center later, and no panic idle.
Open land
What to add when the first plan stalls.
Mass Scorpions with a melee shield. Khmer and Celts make this a civ identity. Generic civs can still use it.
Land, including closed maps
Win Feudal with archers, then add stables so Knights catch the opponent's counter.
Open land
Scorpions, Ballista Elephants, and Battle Elephants as a Castle to Imperial plan. Strong if it lands, fragile vs pikes, monks, and Onagers.
Land, especially semi-closed
Trash, siege, and Imperial upgrades.
Halberdiers, Elite Skirmishers, and Hussars when gold is low. Know which of those three your civ actually has.
Any land map that went long
Onagers, Scorpions, rams, Trebs, and BBC. Bring cavalry guard. Check which of those your civ is missing.
Land
Flank and pocket roles. Not 1v1.
Flanks fight early. Pockets boom and bring Knights or siege later. Team bonuses matter. This is not 1v1.
Team land maps
Open land vs closed land. Water is labeled incomplete.
No full walls. Scouts, archers, and Knights decide the game more than elephants and deathballs.
Arabia-style open land
Walls delay army contact. Booms, monks, unique units, and siege matter more. Fast Castle is common.
Arena or other closed land
Beginner Feudal pressure planned.
Closed-map team guide planned.
Needs the post-169123 naval data pass.