Bearded Axe (Castle Age)
Throwing Axemen +2 range
Cost: 300 food, 300 gold. Research time: 60s.
Cavalry civilization
Simple cavalry civilization. Free mill techs, tanky mounted units, cheaper Castles, and Paladins later.
Idle Villager is current for Update 177723, with minor updates through 180059. Facts on this page were checked on 2026-09-19. Counters are not unconditional. Numbers, upgrades, terrain, and micro change the fight.
Best build
Open land, 1v1 · 1v1 random map
Times are glance marks, not a streamer clock. Loom, animal spawn, and idle villagers move them. Food in the bank matters more than the minute. Use the forage bonus. Horse Collar is free on the Feudal click.
Beginner difficulty: easier. The plan is readable: forage, farm, Knights. You still need pikes vs enemy cavalry and a BBC plan vs siege.
Main strengths: Knight play from Castle Age, Paladin, Cheap Castles, Throwing Axemen
Verified fact. Wording follows the in-game civilization string.
Team bonus: Knight-line +2 line of sight
Throwing Axemen +2 range
Cost: 300 food, 300 gold. Research time: 60s.
Stables work +40% faster
Cost: 600 wood, 500 gold. Research time: 40s.
The default. The HP bonus replaces Bloodlines and then some.
Axes for infantry and buildings, Knights for mobility.
You have BBC and Siege Engineers. Use them vs Khmer Scorpions.
Verified from the aoe2techtree dat extract.
Missing units: Hussar, Arbalester, Siege Ram, Siege Onager, Battle Elephant, Camel Rider
Missing upgrades: Bloodlines, Thumb Ring, Shipwright
Strategic advice on top of the missing-tech facts above.
Limited to units this civilization can actually train in the published set.
Main tool vs Scorpions, archers, and siege.
You have Halberdier. Add them vs enemy Paladins and elephants.
Best answer to a Khmer Scorpion ball.
With Bearded Axe, useful vs infantry blobs.
Open land, 1v1
Use the forage bonus, let mill techs arrive free on age-up, then click Castle Age toward a Stable.
This is gameplay progression, not real-world history. Timings are approximate. Each age states its assumptions.
1v1 random map on an open land map. Food from sheep, boar, berries, then farms. No exact minute marks. Click-up time depends on villager count and idle time.
Priorities: Foragers Houses Scout
Openings: Standard Dark Age with extra attention on berry camps
Power spikes: Faster forage food
Upgrades: Loom
1v1 random map on an open land map. Food from sheep, boar, berries, then farms. No exact minute marks. Click-up time depends on villager count and idle time.
Priorities: Farms. Horse Collar is free. Scouts if you want map pressure Blacksmith forging if you commit
Openings: Quiet farm-up Scouts using the mounted HP bonus
Power spikes: Mounted units already have +20% HP
Upgrades: Double-Bit Axe Bloodlines is unavailable, do not wait for it
1v1 random map on an open land map. Food from sheep, boar, berries, then farms. No exact minute marks. Click-up time depends on villager count and idle time.
Priorities: Knights A Castle when you want axes or a cheaper Castle drop Pikes if they also went cavalry
Openings: Knights Knights plus a few Pikes Throwing Axemen from a forward Castle
Power spikes: First Knight mass Bearded Axe
Upgrades: Armor and attack on cavalry Bearded Axe if axes are in play
1v1 random map on an open land map. Food from sheep, boar, berries, then farms. No exact minute marks. Click-up time depends on villager count and idle time.
Priorities: Paladin Halberdier BBC Chivalry if you are still pumping stables
Openings: Paladin plus BBC Paladin plus axes
Power spikes: Paladin upgrade Chivalry production
Upgrades: Paladin Chemistry Siege Engineers