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Civilizations

Franks

Verified

Cavalry civilization

Simple cavalry civilization. Free mill techs, tanky mounted units, cheaper Castles, and Paladins later.

Idle Villager is current for Update 177723, with minor updates through 180059. Facts on this page were checked on 2026-09-19. Counters are not unconditional. Numbers, upgrades, terrain, and micro change the fight.

Best build

Farms into Knights

Open land, 1v1 · 1v1 random map

  1. Sheep
  2. Wood
  3. Boar
  4. Berries
  5. Feudal
  6. Farms
  7. Click Castle
  8. Stable
  9. Knights

Times are glance marks, not a streamer clock. Loom, animal spawn, and idle villagers move them. Food in the bank matters more than the minute. Use the forage bonus. Horse Collar is free on the Feudal click.

Quick overview

Beginner difficulty: easier. The plan is readable: forage, farm, Knights. You still need pikes vs enemy cavalry and a BBC plan vs siege.

Main strengths: Knight play from Castle Age, Paladin, Cheap Castles, Throwing Axemen

Bonuses

Verified fact. Wording follows the in-game civilization string.

  • Foragers work +15% faster
  • Mill technologies free
  • Mounted Units +20% HP starting in Feudal Age
  • Castles cost -15/25% in Castle/Imperial Age

Team bonus: Knight-line +2 line of sight

Unique units and unique techs

  • Throwing Axeman: Frank unique ranged infantry. Melee-type axes at short range. Chews buildings and infantry.

Bearded Axe (Castle Age)

Throwing Axemen +2 range

Cost: 300 food, 300 gold. Research time: 60s.

Chivalry (Imperial Age)

Stables work +40% faster

Cost: 600 wood, 500 gold. Research time: 40s.

Strong army options

Knights into Paladin

The default. The HP bonus replaces Bloodlines and then some.

Throwing Axemen with Knights

Axes for infantry and buildings, Knights for mobility.

Bombard Cannons

You have BBC and Siege Engineers. Use them vs Khmer Scorpions.

Important missing units and upgrades

Verified from the aoe2techtree dat extract.

Missing units: Hussar, Arbalester, Siege Ram, Siege Onager, Battle Elephant, Camel Rider

Missing upgrades: Bloodlines, Thumb Ring, Shipwright

Common weaknesses

  • No Hussar for trash wars
  • No Bloodlines on Light Cavalry
  • Archer line stops before Arbalester
  • No Siege Ram

How opponents exploit them

Strategic advice on top of the missing-tech facts above.

  • Halberdiers and monks
  • Camels
  • Trash wars that need Hussars
  • Archer civs if you never add Skirmishers

Practical counters this civ can field

Limited to units this civilization can actually train in the published set.

  • Knight

    Main tool vs Scorpions, archers, and siege.

  • Spearman

    You have Halberdier. Add them vs enemy Paladins and elephants.

  • Bombard Cannon

    Best answer to a Khmer Scorpion ball.

  • Throwing Axeman

    With Bearded Axe, useful vs infantry blobs.

Recommended openings

Forage into farms into Knights

Open land, 1v1

Use the forage bonus, let mill techs arrive free on age-up, then click Castle Age toward a Stable.

Age-by-age timeline

This is gameplay progression, not real-world history. Timings are approximate. Each age states its assumptions.

Dark Age

1v1 random map on an open land map. Food from sheep, boar, berries, then farms. No exact minute marks. Click-up time depends on villager count and idle time.

Priorities: Foragers Houses Scout

Openings: Standard Dark Age with extra attention on berry camps

Power spikes: Faster forage food

Upgrades: Loom

Feudal Age

1v1 random map on an open land map. Food from sheep, boar, berries, then farms. No exact minute marks. Click-up time depends on villager count and idle time.

Priorities: Farms. Horse Collar is free. Scouts if you want map pressure Blacksmith forging if you commit

Openings: Quiet farm-up Scouts using the mounted HP bonus

Power spikes: Mounted units already have +20% HP

Upgrades: Double-Bit Axe Bloodlines is unavailable, do not wait for it

Castle Age

1v1 random map on an open land map. Food from sheep, boar, berries, then farms. No exact minute marks. Click-up time depends on villager count and idle time.

Priorities: Knights A Castle when you want axes or a cheaper Castle drop Pikes if they also went cavalry

Openings: Knights Knights plus a few Pikes Throwing Axemen from a forward Castle

Power spikes: First Knight mass Bearded Axe

Upgrades: Armor and attack on cavalry Bearded Axe if axes are in play

Imperial Age

1v1 random map on an open land map. Food from sheep, boar, berries, then farms. No exact minute marks. Click-up time depends on villager count and idle time.

Priorities: Paladin Halberdier BBC Chivalry if you are still pumping stables

Openings: Paladin plus BBC Paladin plus axes

Power spikes: Paladin upgrade Chivalry production

Upgrades: Paladin Chemistry Siege Engineers

Common mistakes

  • No pikes vs enemy Knights.
  • Forcing archers into Imperial Age.
  • Paladins into a forest of Halberdiers.