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Idle Villager

Civilizations

Published guides use a shared template. Planned civs are listed so the directory does not pretend to be complete.

6 published guides.

Published civilizations

Khmer

Verified

Siege and Elephant

Best build: Fast Castle

Flexible eco civ that skips building requirements, farms without drop sites, then wins with Scorpions, elephants, and Cavalier.

Strengths: Farming without drop-off, Scorpion range and Double Crossbow, Fast Battle Elephants, Unpredictable Feudal and Castle openings

Beginner difficulty: moderate. The bonuses forgive messy build orders, but the army is expensive and melts to pikes, monks, and Onagers if you autopilot elephants.

Open the Khmer guide

Franks

Verified

Cavalry

Best build: Farms into Knights

Simple cavalry civilization. Free mill techs, tanky mounted units, cheaper Castles, and Paladins later.

Strengths: Knight play from Castle Age, Paladin, Cheap Castles, Throwing Axemen

Beginner difficulty: easier. The plan is readable: forage, farm, Knights. You still need pikes vs enemy cavalry and a BBC plan vs siege.

Open the Franks guide

Britons

Verified

Foot Archer

Best build: Feudal Archers

Win with range. Shepherds speed Dark Age, cheaper Town Centers from Castle Age, and foot archers that shoot farther than yours.

Strengths: Foot archer range, Longbowmen, Cheap extra Town Centers, Yeomen

Beginner difficulty: easier. The win condition is obvious. The hard part is adding spears in time when Knights show up.

Open the Britons guide

Byzantines

Verified

Defensive

Best build: Hold, then cheap Imperial

Cheap trash, tough buildings, a cheaper Imperial Age, and Cataphracts if the game goes long.

Strengths: Cheap spears, Skirmishers, and camels, Building HP, Cataphracts vs infantry, Cheap Imperial Age

Beginner difficulty: moderate. Easy to not die. Harder to end the game if you only make trash and never pick a win condition.

Open the Byzantines guide

Mongols

Verified

Cavalry Archer

Best build: Hunt into Scouts

Hunt fast, Scout rush, then Cavalry Archers and Mangudai with mobile siege.

Strengths: Hunting, Scout line HP, Cavalry Archer fire rate, Mangudai vs siege, Siege Onager and Drill

Beginner difficulty: harder. You need micro on Scouts and Cavalry Archers. Sitting still wastes the civ.

Open the Mongols guide

Celts

Verified

Infantry and Siege

Best build: Men-at-Arms into siege

Wood advantage, fast infantry, and siege that fires faster with more HP. Scorpions and Siege Onagers are both real.

Strengths: Lumberjacks, Siege fire rate, Furor Celtica HP, Siege Onager, Woad raids

Beginner difficulty: moderate. Wood and siege are straightforward. Infantry speed helps raids. You still need to not eat Knight charges with unsupported siege.

Open the Celts guide

Planned civilizations

No empty pages. These names are coverage notes only.

  • AztecsPlanned

    Monk and infantry guide planned.

  • ChinesePlanned

    Archer and tech-discount guide planned.

  • MayansPlanned

    Archer eco guide planned.

  • PersiansPlanned

    Booming cavalry guide planned.

  • VikingsPlanned

    Infantry and water guide planned.

  • SaracensPlanned

    Market and camel guide planned.