Greek Fire (Castle Age)
Fire Ships +1 range; Dromons and Bombard Towers increased blast radius
Cost: 250 food, 300 gold. Research time: 40s.
Defensive civilization
Cheap trash, tough buildings, a cheaper Imperial Age, and Cataphracts if the game goes long.
Idle Villager is current for Update 177723, with minor updates through 180059. Facts on this page were checked on 2026-09-19. Counters are not unconditional. Numbers, upgrades, terrain, and micro change the fight.
Best build
Open land, 1v1 · 1v1 random map
Times are glance marks, not a streamer clock. Loom, animal spawn, and idle villagers move them. Food in the bank matters more than the minute. Cheap spears and Skirmishers are the plan. Do not force a 10:00 raid.
Beginner difficulty: moderate. Easy to not die. Harder to end the game if you only make trash and never pick a win condition.
Main strengths: Cheap spears, Skirmishers, and camels, Building HP, Cataphracts vs infantry, Cheap Imperial Age
Verified fact. Wording follows the in-game civilization string.
Team bonus: Monks heal +100% faster
Fire Ships +1 range; Dromons and Bombard Towers increased blast radius
Cost: 250 food, 300 gold. Research time: 40s.
Cataphracts deal trample damage, +6 attack vs. Infantry
Cost: 800 food, 600 gold. Research time: 50s.
Pikes and Skirmishers for 25% less. The classic hold vs Knights and archers.
25% cheaper. No Bloodlines, so do not pretend they are Hindustani camels.
The infantry delete button after Logistica.
You have Paladin without Bloodlines. Usable, not Frank-level.
Verified from the aoe2techtree dat extract.
Missing units: Heavy Scorpion, Siege Onager, Battle Elephant
Missing upgrades: Bloodlines, Siege Engineers
Strategic advice on top of the missing-tech facts above.
Limited to units this civilization can actually train in the published set.
25% cheaper Halberdiers. First answer to Khmer elephants and Frank Paladins.
Cheap Knights answer.
Cheap archer answer.
Vs Halberdier masses.
You have BBC without Siege Engineers.
Open or closed land, 1v1
Hold Castle Age with cheap pikes and Skirms, then use the 33% cheaper Imperial click to reach Cataphracts or BBC first.
This is gameplay progression, not real-world history. Timings are approximate. Each age states its assumptions.
1v1 random map on an open land map. Food from sheep, boar, berries, then farms. No exact minute marks. Click-up time depends on villager count and idle time.
Priorities: Houses Scout Buildings that will gain HP later
Openings: Standard Dark Age
Power spikes: Town Watch is free later. Dark buildings already have +10% HP.
Upgrades: Loom
1v1 random map on an open land map. Food from sheep, boar, berries, then farms. No exact minute marks. Click-up time depends on villager count and idle time.
Priorities: Walls if the map allows Skirmishers or spears depending on the opponent A quiet farm-up is fine
Openings: Spear and Skirm defense Archers
Power spikes: Cheap trash already matters
Upgrades: Fletching Forging as needed
1v1 random map on an open land map. Food from sheep, boar, berries, then farms. No exact minute marks. Click-up time depends on villager count and idle time.
Priorities: Camels or Knights Monastery Keep making cheap spears
Openings: Camels vs Knights Crossbows Monk plus trash
Power spikes: Cheap camel numbers Building HP at +30%
Upgrades: Pikeman Elite Skirmisher Husbandry
1v1 random map on an open land map. Food from sheep, boar, berries, then farms. No exact minute marks. Click-up time depends on villager count and idle time.
Priorities: Cheaper Imperial click Logistica Cataphracts or Paladin BBC Halberdier
Openings: Cataphract plus Skirms Paladin plus BBC Full trash
Power spikes: Logistica Imperial Age discount
Upgrades: Logistica Halberdier Chemistry
Fire Ships and Dromons attack speed was set to +25% in update 169123 after sitting at +20% in an earlier patch. SourceSource