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Civilizations

Byzantines

Verified

Defensive civilization

Cheap trash, tough buildings, a cheaper Imperial Age, and Cataphracts if the game goes long.

Idle Villager is current for Update 177723, with minor updates through 180059. Facts on this page were checked on 2026-09-19. Counters are not unconditional. Numbers, upgrades, terrain, and micro change the fight.

Best build

Hold, then cheap Imperial

Open land, 1v1 · 1v1 random map

  1. Sheep
  2. Wood
  3. Boar
  4. Berries
  5. Feudal
  6. Spears or Skirms
  7. Farms
  8. Click Castle
  9. Camels or extra TC

Times are glance marks, not a streamer clock. Loom, animal spawn, and idle villagers move them. Food in the bank matters more than the minute. Cheap spears and Skirmishers are the plan. Do not force a 10:00 raid.

Quick overview

Beginner difficulty: moderate. Easy to not die. Harder to end the game if you only make trash and never pick a win condition.

Main strengths: Cheap spears, Skirmishers, and camels, Building HP, Cataphracts vs infantry, Cheap Imperial Age

Bonuses

Verified fact. Wording follows the in-game civilization string.

  • Buildings +10/20/30/40% HP in Dark/Feudal/Castle/Imperial Age
  • Camel Riders, Skirmishers and Spearman-line cost -25%
  • Town Watch, Town Patrol free
  • Advancing to Imperial Age costs -33%
  • Fire Ships and Dromons attack +25% faster

Team bonus: Monks heal +100% faster

Unique units and unique techs

  • Cataphract: Byzantine unique cavalry with bonus vs infantry. Pikes do not get their usual value.

Greek Fire (Castle Age)

Fire Ships +1 range; Dromons and Bombard Towers increased blast radius

Cost: 250 food, 300 gold. Research time: 40s.

Logistica (Imperial Age)

Cataphracts deal trample damage, +6 attack vs. Infantry

Cost: 800 food, 600 gold. Research time: 50s.

Strong army options

Cheap trash

Pikes and Skirmishers for 25% less. The classic hold vs Knights and archers.

Camels

25% cheaper. No Bloodlines, so do not pretend they are Hindustani camels.

Cataphracts

The infantry delete button after Logistica.

Paladin

You have Paladin without Bloodlines. Usable, not Frank-level.

Important missing units and upgrades

Verified from the aoe2techtree dat extract.

Missing units: Heavy Scorpion, Siege Onager, Battle Elephant

Missing upgrades: Bloodlines, Siege Engineers

Common weaknesses

  • No Heavy Scorpion or Siege Engineers
  • No Bloodlines
  • Scorpion play is generic and unfinished

How opponents exploit them

Strategic advice on top of the missing-tech facts above.

  • Ignore your trash and win with fully upgraded cavalry
  • Siege Engineers Onagers vs your buildings even with extra HP

Practical counters this civ can field

Limited to units this civilization can actually train in the published set.

Recommended openings

Defensive trash into a cheaper Imperial

Open or closed land, 1v1

Hold Castle Age with cheap pikes and Skirms, then use the 33% cheaper Imperial click to reach Cataphracts or BBC first.

Age-by-age timeline

This is gameplay progression, not real-world history. Timings are approximate. Each age states its assumptions.

Dark Age

1v1 random map on an open land map. Food from sheep, boar, berries, then farms. No exact minute marks. Click-up time depends on villager count and idle time.

Priorities: Houses Scout Buildings that will gain HP later

Openings: Standard Dark Age

Power spikes: Town Watch is free later. Dark buildings already have +10% HP.

Upgrades: Loom

Feudal Age

1v1 random map on an open land map. Food from sheep, boar, berries, then farms. No exact minute marks. Click-up time depends on villager count and idle time.

Priorities: Walls if the map allows Skirmishers or spears depending on the opponent A quiet farm-up is fine

Openings: Spear and Skirm defense Archers

Power spikes: Cheap trash already matters

Upgrades: Fletching Forging as needed

Castle Age

1v1 random map on an open land map. Food from sheep, boar, berries, then farms. No exact minute marks. Click-up time depends on villager count and idle time.

Priorities: Camels or Knights Monastery Keep making cheap spears

Openings: Camels vs Knights Crossbows Monk plus trash

Power spikes: Cheap camel numbers Building HP at +30%

Upgrades: Pikeman Elite Skirmisher Husbandry

Imperial Age

1v1 random map on an open land map. Food from sheep, boar, berries, then farms. No exact minute marks. Click-up time depends on villager count and idle time.

Priorities: Cheaper Imperial click Logistica Cataphracts or Paladin BBC Halberdier

Openings: Cataphract plus Skirms Paladin plus BBC Full trash

Power spikes: Logistica Imperial Age discount

Upgrades: Logistica Halberdier Chemistry

Common mistakes

  • Only making trash and never a Castle.
  • Cataphracts without Logistica vs Halbs.
  • Scorpions into Imperial as if Heavy Scorpion existed.

Balance notes

Fire Ships and Dromons attack speed was set to +25% in update 169123 after sitting at +20% in an earlier patch. SourceSource