Nomads (Castle Age)
Lost Houses do not decrease population space
Cost: 300 wood, 150 gold. Research time: 40s.
Cavalry Archer civilization
Hunt fast, Scout rush, then Cavalry Archers and Mangudai with mobile siege.
Idle Villager is current for Update 177723, with minor updates through 180059. Facts on this page were checked on 2026-09-19. Counters are not unconditional. Numbers, upgrades, terrain, and micro change the fight.
Best build
Open land, 1v1 · 1v1 random map
Times are glance marks, not a streamer clock. Loom, animal spawn, and idle villagers move them. Food in the bank matters more than the minute. Hunters work 40% faster. Take both boars. Skip a greedy linger if the hunt is good.
Beginner difficulty: harder. You need micro on Scouts and Cavalry Archers. Sitting still wastes the civ.
Main strengths: Hunting, Scout line HP, Cavalry Archer fire rate, Mangudai vs siege, Siege Onager and Drill
Verified fact. Wording follows the in-game civilization string.
Team bonus: Scout Cavalry-line +2 line of sight
Lost Houses do not decrease population space
Cost: 300 wood, 150 gold. Research time: 40s.
Siege Workshop Units move +50% faster
Cost: 500 wood, 450 gold. Research time: 60s.
The textbook open-map plan.
The answer to a Khmer Scorpion ball if you can afford Castles.
You have SO. Use it.
Verified from the aoe2techtree dat extract.
Missing units: Halberdier, Paladin, Hand Cannoneer, Bombard Cannon, Battle Elephant
Missing upgrades: None in the published checklist.
Strategic advice on top of the missing-tech facts above.
Limited to units this civilization can actually train in the published set.
Bonus vs siege, including Scorpions.
Hussars with extra HP.
25% faster fire.
Siege Onager plus Drill.
Open land, 1v1
Take both boars and any deer you can see. The hunt bonus is the Dark Age identity. Then a Stable.
This is gameplay progression, not real-world history. Timings are approximate. Each age states its assumptions.
1v1 random map on an open land map. Food from sheep, boar, berries, then farms. No exact minute marks. Click-up time depends on villager count and idle time.
Priorities: Hunt Lumber Scout
Openings: Boar-heavy Dark Age
Power spikes: Extra food from hunters
Upgrades: Loom before boar
1v1 random map on an open land map. Food from sheep, boar, berries, then farms. No exact minute marks. Click-up time depends on villager count and idle time.
Priorities: Stable Bloodlines and attack upgrades Keep hunting if deer remain
Openings: Scout rush
Power spikes: Scout numbers with upgrades
Upgrades: Forging Bloodlines Scale Barding
1v1 random map on an open land map. Food from sheep, boar, berries, then farms. No exact minute marks. Click-up time depends on villager count and idle time.
Priorities: Cavalry Archers or more Light Cavalry A Castle for Mangudai if siege appears Thumb Ring
Openings: CA Knights Mangudai
Power spikes: Scout line +20% HP Thumb Ring CA
Upgrades: Thumb Ring Ballistics Light Cavalry
1v1 random map on an open land map. Food from sheep, boar, berries, then farms. No exact minute marks. Click-up time depends on villager count and idle time.
Priorities: Elite Mangudai Hussar Drill Siege Onager
Openings: Mangudai plus Drill Onagers HCA plus Hussar
Power spikes: Drill Scout line +30% HP
Upgrades: Drill Heavy Cavalry Archer Siege Onager Hussar