Strengths
- Low cost. No gold.
- Bonus damage vs cavalry and elephants.
- Easy to add from extra Barracks when you see Knights.
infantry · Barracks · feudal Age
Cheap anti-cavalry infantry. The answer to Knights, Scout rushes, and Battle Elephants when you have numbers.
Idle Villager is current for Update 177723, with minor updates through 180059. Facts on this page were checked on 2026-09-19. Counters are not unconditional. Numbers, upgrades, terrain, and micro change the fight.
Keep a few around whenever the opponent has stables. Upgrade when the Knight fight is the game. Pair them with Skirmishers or Scorpions so archers cannot snipe the pack.
Strategic advice built on verified armor classes and unit access. Not unconditional.
Archer · cost-effective · can win in equal numbers
Archers are the clean answer. Pikes do not catch them.
Scorpion · cost-effective · needs numbers, surround, or micro
Bolts farm pike blobs. This is why Khmer Scorpions pair with elephants.
Mangonel · cost-effective · needs numbers, surround, or micro
Blast vs a pike clump. Overkill if you already have archers.
Halberdiers are the cost-effective wall. Equal numbers of Ballista Elephants beat a small pike group. A large pike group wins the money fight.
Pikes are the textbook cost-effective answer. Five pikes do not stop twenty Knights. A comparable resource pile of pikes does.
Halberdiers are the cost-effective wall. Equal numbers of elephants win. The money fight does not.
Spears win the Feudal Scout fight if they are out in time.
Pikes beat camels on cost. Knights lose to camels. Know which fight you are in.
The spear line carries hidden bonus damage vs the mounted and elephant armor classes. That bonus, not the displayed 3 attack, is why a cheap unit trades with a 60 food 75 gold Knight. Ranged units ignore that bonus and hit low pierce armor.
Verified fact from the aoe2techtree dat extract. Base stats, no civ bonuses.
| Unit | Age | HP | Attack | Range | Armor | Cost |
|---|---|---|---|---|---|---|
| Spearman | feudal | 45 | 3 melee | 0 | 0/0 | 35f 25w |
| Pikeman | castle | 55 | 4 melee | 0 | 0/0 | 35f 25w |
| Halberdier | imperial | 60 | 6 melee | 0 | 0/0 | 35f 25w |
More HP, attack, and anti-cavalry bonus.
Needed if they must walk through arrows.
Movement speed. Khmer lack this.
These sit on top of the generic matchup, not inside it.
Spearman line costs 25% less.
verified fact
No Halberdier. Pikeman is the last upgrade.
verified fact
Have Halberdier but lack Squires and Plate Mail Armor, so the line stays slow and thin.
verified fact