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Strategies

Pocket and flank

Partial

Flanks fight early. Pockets boom and bring Knights or siege later. Team bonuses matter. This is not 1v1.

Idle Villager is current for Update 177723, with minor updates through 180059. Facts on this page were checked on 2026-09-19. Counters are not unconditional. Numbers, upgrades, terrain, and micro change the fight.

Map
Team land maps
Mode
Team random map
Patch context
Role advice. Khmer team bonus on Scorpions is a verified fact.

Flank

Team land map · Team game, land

  1. Sheep
  2. Wood
  3. Boar
  4. Berries
  5. Feudal
  6. Military
  7. Attack
  8. Cover the pocket

Times are glance marks, not a streamer clock. Loom, animal spawn, and idle villagers move them. Food in the bank matters more than the minute. The flank fights first. Keep the pocket's wood alive.

Pocket

Team land map · Team game, land

  1. Sheep
  2. Wood
  3. Boar
  4. Berries
  5. Feudal
  6. Click Castle
  7. Extra TC
  8. Army to the flank

Times are glance marks, not a streamer clock. Loom, animal spawn, and idle villagers move them. Food in the bank matters more than the minute. The pocket booms, then sends Knights or siege to the side that is losing.

Team games split the map. Flanks touch the enemy early. Pockets sit in the middle, boom, and send Knights or siege sideways. Advice here is labeled as team play, not 1v1.

When to use it

2v2 and larger on land maps. Arabia flanks still fight Scouts. Arena pockets still Fast Castle.

Suitable civilizations

Franks and Khmer are comfortable pockets because Knights, elephants, and Scorpions arrive later. Britons can flank with archers. Mongols can flank with Scouts. Celts can pocket siege. Byzantines can hold a flank with cheap trash.

Map, mode, and patch

Team land. Khmer team bonus is Scorpions +1 range, which is a verified fact and a reason to park Khmer next to a partner who also likes workshops.

Steps and priorities

  1. Say the role. If two people think they are the pocket, the flank dies.
  2. Flanks: Feudal army, keep the pocket's woodline safe, do not disappear into a 1v1 greed contest.
  3. Pockets: extra Town Centers, then Knights or siege into the side that is losing.
  4. Share army composition. Four players all making Knights vs four players of Halberdiers is how teams throw.
  5. Use the team bonus. Khmer range on Scorpions is free. Celt workshops work faster. Frank Knights see farther. Briton ranges work faster.

How opponents counter it

Killing a flank while the pocket looks at farms. Sniping the Khmer Scorpion ball with BBC from the other pocket. Trading a relic cart through the middle.

How to adapt

If your flank is dead, the pocket has to make army now, not a fourth Town Center. If your pocket is dead, the flank has to raid, not take a fair fight vs two players.