Strengths
- Speed.
- Can pick fights and leave.
- Strong vs slow infantry.
archers · Archery Range · castle Age
Mobile archers. Raid and kite. Expensive, and they need Thumb Ring and armor to feel fair.
Idle Villager is current for Update 177723, with minor updates through 180059. Facts on this page were checked on 2026-09-19. Counters are not unconditional. Numbers, upgrades, terrain, and micro change the fight.
Use them to raid and to kite melee. Do not sit still vs Skirmishers or Onagers.
Strategic advice built on verified armor classes and unit access. Not unconditional.
Skirmisher · cost-effective · can win in equal numbers
Elite Skirmishers are the cheap wall vs CA and Mangudai.
Camel Rider · cost-effective · can win in equal numbers
Camels catch mounted archers better than pikes do.
No published reverse rows yet. Use the strengths list above.
Speed lets them choose fights. Skirmisher bonus damage still applies to the archer armor class, and the extra HP does not save them from a mass of Skirms.
Verified fact from the aoe2techtree dat extract. Base stats, no civ bonuses.
| Unit | Age | HP | Attack | Range | Armor | Cost |
|---|---|---|---|---|---|---|
| Cavalry Archer | castle | 50 | 6 pierce | 4 | 0/0 | 40w 65g |
| Heavy Cavalry Archer | imperial | 60 | 7 pierce | 4 | 1/0 | 40w 60g |
Accuracy, fire rate, and extra armor vs pikes. Khmer have Parthian Tactics but not Thumb Ring.
HP and speed.
These sit on top of the generic matchup, not inside it.
Base Cavalry Archer cost in the dat extract is 40 wood 65 gold for the Castle unit. Confirm in-game if a later patch retunes cost.