Strengths
- No gold.
- Speed for raids.
- Hussars eat siege and monks.
cavalry · Stable · feudal Age
Food-only cavalry. Feudal rush unit, then Light Cavalry and Hussar for raids, monk snipes, and trash wars.
Idle Villager is current for Update 177723, with minor updates through 180059. Facts on this page were checked on 2026-09-19. Counters are not unconditional. Numbers, upgrades, terrain, and micro change the fight.
Open with Scouts on open maps, or keep a few for map vision. In Imperial Age, Hussars are the trash cavalry that chase Onagers and Scorpions.
Strategic advice built on verified armor classes and unit access. Not unconditional.
Spearman · cost-effective · can win in equal numbers
Spears win the Feudal Scout fight if they are out in time.
Archer · cost-effective · can win in equal numbers
Archers win if they are massed and not being raided.
Light Cavalry and Hussars are the cheap dive. They are cost-effective, not an equal-number duel vs a huge pack.
Hussars are the cost-effective dive.
Hussars and Knights dive BBC. Minimum range is 5.
Light Cavalry and Hussars have bonus damage vs monks.
Speed creates raids. Spear bonus damage exists to stop that. Hussars still lose a fair fight to Halberdiers.
Verified fact from the aoe2techtree dat extract. Base stats, no civ bonuses.
| Unit | Age | HP | Attack | Range | Armor | Cost |
|---|---|---|---|---|---|---|
| Scout Cavalry | feudal | 45 | 3 melee | 0 | 0/2 | 80f |
| Light Cavalry | castle | 60 | 7 melee | 0 | 0/2 | 80f |
| Hussar | imperial | 75 | 7 melee | 0 | 0/2 | 80f |
Required for a Scout rush to land.
Imperial trash cavalry. Franks and Britons lack it.
These sit on top of the generic matchup, not inside it.