Strengths
- Steals expensive units.
- Relics win long games.
- No food cost.
monks · Monastery · castle Age
Converts units and picks up Relics. Best vs high-cost cavalry and elephants.
Idle Villager is current for Update 177723, with minor updates through 180059. Facts on this page were checked on 2026-09-19. Counters are not unconditional. Numbers, upgrades, terrain, and micro change the fight.
Drop two to four behind your army vs Knights or elephants. Research Sanctity and Redemption if you will commit.
Strategic advice built on verified armor classes and unit access. Not unconditional.
Scout Cavalry · cost-effective · can win in equal numbers
Light Cavalry and Hussars have bonus damage vs monks.
Archer · cost-effective · can win in equal numbers
Archers snipe monks that wander. Cavalry is still cleaner.
Converts steal the investment. Even a few monks change the fight.
Conversions swing Castle Age Knight wars. Not a 1v1 unit counter.
Monks steal or waste the elephant's time. Bring several.
High-cost cavalry still converts.
Conversion cares about unit value, not HP. Hussars have bonus damage vs monks and are cheap to throw in.
Verified fact from the aoe2techtree dat extract. Base stats, no civ bonuses.
| Unit | Age | HP | Attack | Range | Armor | Cost |
|---|---|---|---|---|---|---|
| Monk | castle | 30 | 0 pierce | 9 | 0/0 | 100g |
HP, conversion resistance, convert buildings and siege. Tech trees differ a lot.
These sit on top of the generic matchup, not inside it.
Team bonus: monks heal 100% faster.
verified fact
Have Faith and Sanctity. Monastery line is still not a monk civilization.
verified fact