Strengths
- Available from Dark Age.
- Good vs buildings with upgrades.
- Champions beat Halberdiers in equal numbers.
infantry · Barracks · dark Age
Gold infantry that starts in Dark Age. Useful for early pressure, then as Champions later if the civ has the full line.
Idle Villager is current for Update 177723, with minor updates through 180059. Facts on this page were checked on 2026-09-19. Counters are not unconditional. Numbers, upgrades, terrain, and micro change the fight.
Use Militia or Men-at-Arms to force the opponent off sheep and woodlines early. In Imperial Age, Champions are a meaty front line if you can afford gold infantry.
Strategic advice built on verified armor classes and unit access. Not unconditional.
Archer · cost-effective · can win in equal numbers
Archers beat militia-line on open ground after Feudal.
Knight · cost-effective · can win in equal numbers
Knights outrun and out-hit militia-line until Champions with full upgrades, and even then Knights raid around them.
Scorpion · cost-effective · needs numbers, surround, or micro
Infantry blobs are Scorpion food.
None published in this category yet.
Men-at-Arms walk through Skirmishers in Feudal Age if they catch them.
Melee infantry with attack upgrades chew rams. Champions are the late answer.
Melee infantry beat other melee trash when attack and armor upgrades land. Pierce damage from archers and Scorpions ignores that plan. Knights outrun them and raid around them.
Verified fact from the aoe2techtree dat extract. Base stats, no civ bonuses.
| Unit | Age | HP | Attack | Range | Armor | Cost |
|---|---|---|---|---|---|---|
| Militia | dark | 40 | 4 melee | 0 | 0/1 | 50f 20g |
| Man-at-Arms | feudal | 45 | 6 melee | 0 | 0/1 | 50f 20g |
| Long Swordsman | castle | 60 | 9 melee | 0 | 1/1 | 50f 20g |
| Two-Handed Swordsman | imperial | 65 | 12 melee | 0 | 1/1 | 50f 20g |
| Champion | imperial | 70 | 14 melee | 0 | 1/1 | 50f 20g |
Each step adds HP and attack. Champion is not universal.
Food discount and pierce armor on the line. Khmer have neither.
These sit on top of the generic matchup, not inside it.
Line stats are from the dat extract. Opening-specific Man-at-Arms timings are advice, not recorded builds.